When did wot. Test the new engine. Vehicle Appearance Changes

The developers of World of Tanks have a lot of plans for the upcoming 2018. The nearest of them is the release of update 9.22 World of Tanks. The main emphasis in it is on Soviet technology. Branches PT, ST and TT are changing dramatically.

When will update 9.22 be released World of Tanks?

From the grand event WG FEST 2017, it became known that the next patch update will be 9.22 WoT, and already in March 2018 we should expect world of tanks 1.0 (a game with new HD maps).

And also don't forget to check how well the existing hardware can draw HD cards, for this, use World of Tanks enCore and test the new engine and your computer power.

Release date - updates 1.5

General test of update 9.22

Update 9.22 Public Test is scheduled for release in February 2018.

Due to numerous requests from players, the branch of Soviet anti-tank guns with a rear wheelhouse will be reworked. Of course, the main prize here is the Object 263 - a powerful and interesting machine, however, the branch itself is generally problematic and unplayable. Therefore, the developers have planned the following changes:

  • SU-101 and SU-101M1 remain in their places, however, will be upgraded.
  • SU-122-54 will disappear from the upgraded branch. This vehicle does not correspond to the logic of the branch development, having a standard cabin location, weak armor and a relatively low amount of XP. Due to these design features, the car could not compete on equal terms with the majority of classmates.
  • Object 263 "moves" to the 9th level.
  • Object 268 Option 4 - will be a new top.

Changes are also planned for the branch of medium tanks. In particular, the game will develop 3 branches with unique gameplay and combat characteristics:


Good news awaits fans of Soviet heavyweights. Starting from the KV-13, an additional line of heavy tanks with aft turrets will be developed. 3 fundamentally new machines will appear here: IS-2Sh, Object 705 and Object 705A.


In many respects, these machines resemble the legendary IS-7, but they offer a completely new gameplay.

New premium tanks

The developers plan to carry out large-scale work on premium tanks with a reduced level of battles. Often beneficiaries are unable to equally counteract their classmates. This is due to the fact that the pumped equipment is regularly improved, and the characteristics of premium tanks do not change. This problem requires a comprehensive solution, however, it must be implemented gradually to avoid imbalance in the game.

Game Modes

New game modes will be added to the game, which will help make the gameplay more vivid and rich. In addition, changes are expected in the Ranked Battles that many people like. Here, the game mechanics will be somewhat reworked, which will allow for healthy competition at key stages. In particular:

  • Chevrons will be awarded to players from both teams, however, the winners will be entitled to more chevrons.
  • The ranking system will be increased, but will retain the general concept of the second season.
  • The ranks obtained will now be saved even after unsuccessful battles, but players will have to defend their current status on the battlefields.
  • The duration of the stages will be increased, therefore, you will not have to sit all day at the computer to achieve certain results. This decision is aimed at the efficiency of the players.

What to expect in Update 9.22

In addition to the changes listed above, other improvements, changes in development branches and much more are planned in the game.

How bonds will be earned

New options for obtaining alternative game currency are planned. Bonds are now earned for epic rewards and achievements earned while playing on Tier 9-10 vehicles. In addition, you can earn currency in the general battle mode and on the global map. However, mindful of their promises, the developers have planned several additional ways to get hold of bonds, and are considering the possibility of spending them on purchasing vehicles and modifying the appearance of vehicles.

Events

In 2018, World of Tanks will feature new atmospheric events similar to New Year's Offensive and Leviathan Invasion. A more extensive list of available rewards will be implemented here, including the ability to receive bonds for certain achievements. Let's add that tank football competitions will be held in the summer, which many players liked.

Hello, Oleg Dmitrievich.

The game "World of Tanks" (the name of the game is translated as "World of Tanks") refers to the multiplayer client massive online computer games that take place in real time. This game is an arcade tank simulator made in the historical setting of World War II. The concept of the World of Tanks game is based on team tank battles in PvP mode.

Everything Online Games divided into online games in in social networks, browser games, where the game takes place in an Internet browser window and client games, when the game is played through a special client program installed on Personal Computer. This game belongs to the late type.

In 1998, a company was opened that developed Internet sites, online stores and various programs. Since the entrepreneur Viktor Kisly himself was a fan of computer games, the company later placed a special emphasis on the development of computer games, but the first games from this developer were not successful. After lengthy discussions, it was decided to make an analogue of the Korean game, where it was necessary to fight at sea, gradually pumping your ships in sea battles, while it was decided to make tanks the "acting characters" of the game.
Two Moscow game designers Sergey Burkatovsky and Vyacheslav Makarov were invited to develop the game design. After the launch of the game, the character of the company increased, as the volume of work on servicing servers, sites, forums, and the creation of a technical support service increased.

The World of Tanks game was developed by the Belarusian studio Wargaming.net. The idea of ​​this game arose at the end of December 2008, and this game was officially announced in April 2009, already in September 2009 the game was launched in alpha testing mode, the game at that time had 5 tank models and 1 unfinished map. By the start of the closed beta testing, which began in January 2010 and lasted for four months, the game already had a large number of armored vehicles and 3 maps. Open beta testing of the game started already in June 2010, while the game already had seven maps and Soviet and German schools, the online release of this game was announced on August 12, 2010, but for technical reasons the game only started working on August 13.

In July of the same year, a closed beta test of the English version began, which lasted until January 2011, after which it switched to open beta test mode, and its release fell on April 12, 2011

According to statistics, World of Tanks is currently considered one of the most popular online games, which is currently played by more than 1.5 million users.


Additionally

To what only epithets does not reward the people World Of Tanks game: she is both an “enemy of families”, and a “Belarusian miracle”, and a “breakthrough of the decade”. Its creators managed to do what dozens of companies tried so vainly to do before them, namely, to massively involve game process already held in the life of men aged 30 to 45 years. People are not poor and quite conservative.

And it is largely thanks to the support of this age group that the game's revenues in 2013 amounted to no less than half a billion euros. An amount that a few years ago seemed to the creators of a dream, completely divorced from reality. And yet the success took place: today we can already talk about more than 60 million players and up to a million playing at the same time. The only fact that somewhat blurs the rosy picture is that the path to triumph took a long 12 years. But who said that everything comes at once?!


background

Once upon a time, in the vastness of Belarus, there was a not-so-famous, but quite skillful studio Wargaming.net. Founded back in 1998, for the time being it was known only for the fact that the guys who work there are able to fulfill their obligations for acceptable money. There were releases of several games, improvements for third-party clients and other similar orders on the studio's account.

As it happens, the joker came almost by accident: studio development - engine AdRevolver, responsible for displaying a banner ad, was interested in a large Internet advertising company Bluelithium. In exchange for a share of the profits at BlueLithium, the Belarusians provided support staff and a technology platform.

And again, luck: after a while, the notorious buys BlueLithium for $ 300 million. Wargaming.net comes to them, albeit a small but quite sufficient part of the profits, amounting to several million dollars. It happens that having received a lot of money, people are not ready for it. Fortunately, with Wargaming.net, everything was exactly the opposite. They have been waiting for this chance for a long time and took full advantage of it.

Creation of World Of Tanks

The fateful conversation about the fate of World Of Tanks (WoT) took place on December 12, 2008 and lasted several hours. The developers faced a dilemma that was quite difficult to resolve. So, there is some serious money paid by Yahoo. There is a desire to do something epoch-making and. And, most importantly, a multiplayer is already in development.

As you already understood, in the end a phrase was uttered that dotted all the "i". I can’t vouch for the literalness of what was said, but the main message was as follows: to hell with elves and orcs, let’s make tanks! From that moment on, work began on Tankdrome". Yes, that was the working title of the game.

Oh, how many refusals the studio had to hear when it tried to take a share of serious investors with whom it could share the financial burden of working on World Of Tanks. Orcs and elves were understood and approved by many, but it is not clear to whom to invest in necessary tanks nobody wanted. Today, these people probably bite their elbows, but at that time they laughed at the Wargaming.net studio, considering them dreamers, preoccupied with a failed and unpromising "project".

And yet, despite the stupid hooting, Wargaming.net continued to work on World Of Tanks. In April 2009, the official announcement of the game was released, and in September of the same year, alpha testing began, for which there were only five tank models and one incomplete map. Yes, not a lot, but the dashing trouble began!

  • ~ winter 2010- first closed beta testing;

  • ~ spring 2010- Introduced pumping equipment for experience;

  • ~ summer 2010- open beta testing;

  • ~ August 13, 2010- the official release of the game.

And so, the start was given. With a buildup, sometimes even overloading, the game went on, gaining loyal followers, who are not indifferent to the roar of engines and desperate tank battles.

Further development

With rumors about new game, which is a fusion of realistic shooter, RPG and real-time strategy, scattered around with space speed. In January 2011, the bar was taken to a million users and 75,000 players online. Then it was considered something incredible, but it turned out that this is just a glimpse of future success.

The whole year 2011 was the time of expansion of the game to the West and East. World Of Tanks was launched in China, America and Great Britain within a short time. In the same year, the game collected a whole bunch of prizes and awards. So, an unthinkable thing, the project, which was only a year old, received the prestigious Runet Prize. An unprecedented event for our latitudes.

In parallel with marketing shifts, game mechanisms were also rapidly developed: new technology, powers, maps. Thanks to the support of dedicated fans, World Of Tanks is constantly improving. We must pay tribute to the developers: they do not rest on their laurels and do not cut big coupons. More than a decent part of the profits (and in 2013, the profit, by the way, amounted to more than 200 million euros), the owners again invest in the game.

And this brings results: to date, about 80 million people have registered in the World Of Tanks game, and on December 19, 2014, another record was set - 1,114,000 players online. Serious numbers.

Why do people love World Of Tanks so much?

Today, many analysts are trying to explain the success of World Of Tanks with a variety of reasons. I even met absolutely incredible ones, something like “These are Slavs - they need to constantly fight with someone” or “All because of high-profile advertising campaigns, over time, popularity will decline.” No, it doesn't. Grows. And growing, by the way, for a long time and steadily.

It seems to me that there are three main “pillars” on which success is “worth” World games Of Tanks:

  • ~ whale first - short play time. In most multiplayer games, you need to "kill" a lot of time for the gameplay. In World Of Tanks, the battles are fleeting. Just an ideal option for serious men, weighed down by work and family responsibilities;

  • ~ whale second - realism. The game is great. The rumble of engines, shooting, well-drawn landscapes - all this is mesmerizing. If in fantasy worlds about 90% of game actions are completely invented, then in World Of Tanks everything is real;

  • ~ whale third - business model. In WoT, it is not necessary to constantly “tumble in money” in order to be on horseback. Yes, there are some benefits of premium accounts, but they are not as striking as in most other multiplayer games. In 2013, Wargaming.net introduced the “free to win” principle, meaning that paying players cannot feel like “titans” when playing with ordinary users. Skill and military cunning come first. Yes, and playing without a subscription is also a rather serious trump card, thanks to which World Of Tanks is constantly replenished with new adherents.

I am sure that if the creators of this approach to the convenience and quality of the World Of Tanks game continue in the future, then we will have a lot of high-profile news about the next broken popularity records.

With a huge delay, we publish the exact release dates for the next update in World of Tanks - 0.9.20.1 and approximate changes. The penultimate update of the year of the Fire Rooster.

Update 9.20.1 WOT is officially released on the RU cluster 17 October, or rather on the night from Monday to Tuesday (October 16-17)
👹 Time to replace FV215b is getting shorter and shorter.

WOT 9.20.1 Update Release Dates

The release dates for the World of Tanks 0.9.20.1 update on the test and main servers of the game have become known.

  • News preparation by WG - September 12-13.
  • Official WG announcement - September 13-14.
  • Exit to ST (RK) - September 14.
  • Launch of RB Beta Season 2 - September 18th.
  • The release of the first public test of update 9.20.1 is on September 21st.
  • Release of the second public test of update 9.20.1 - October 5th.
  • Departure to base - mid-October *.

* We will announce a more accurate release date for the base in a separate post.

Video review of update 9.20.1

The official video review of the general test of update 9.20.1 has arrived, take a look!

General Test Overview 9.20.1

Major update changes

  • Changes for next. tanks that were tested at the supertest: XM551 Sheridan, Rheinmetall Panzerwagen, T-100 LT, AMX 13 105, T71, Type 59, FV215b, Challenger, FV4004 Conway, FV4005 Stage II, Centurion Mk. I, Centurion Mk. 7/1, FV4202, Centurion Action X, Caernarvon, Conqueror.
  • Translation of some cars in HD.
  • A number of changes have been made to the matchmaker.

And other. Stay tuned for the next nightly posts this week. The full list of changes will be later.

Vehicle rebalance in update 9.20.1

In update 9.20.1, British vehicles, LT 10 and premium vehicles will be reworked. What will become of the FV215B? What will Super Conqueror be like? And how the legendary Type 59 will change. The answers to all these questions are already waiting for you in the new episode of the In Development program. Watch till the end for good news! Happy viewing!

In developing. Vehicle rebalance in 9.20.1

List of changes in version 0.9.20.1 ST1 compared to 0.9.20.

Innovations:

— Large-scale update of the first campaign of Personal Missions "Long-awaited Reinforcements"

essence of change.

* Completely redesigned visual and audio components of personal combat missions.
* Completely new and unique rewards have been added.
* The conditions of tasks have been revised so that the main reward for the operation is always relevant for the player.
* Added "Order Forms", which will greatly facilitate the implementation of personal combat missions.
* You can find out about changes in personal combat missions in a special video available right in the game.

Interface and sound

— All interfaces of personal combat missions have been reworked:

1. The entry point to personal combat missions has been changed: now it is located on the top panel of the Hangar under the "To battle!" and is called "Campaigns";
2. Added screen "General Staff" with a map of all operations;
3. The operations screen has been completely redesigned: now it is a geographical map with tasks in the form of areas on it;
4. The campaign rewards screen has been completely redesigned:
a) Now the main reward - the car - is located in the center of the screen;
b) Added operation statistics: now you know how many credits you can still earn.

- Added new musical accompaniment:
1. A music track was recorded specifically for personal combat missions;
2. Added interactive music: the more tasks are completed within the same branch, the more intense the music.

A new way to get reward cars.

"Award lists" have been removed, instead, the "Components" of the machine have been introduced:

1. To get a reward vehicle for an operation, you need to collect all 5 components: hull, chassis, gun, power plant and radio station;
2. Each component has its own branch of tasks in the operation:
a) Power plant - task branch for light tanks;
b) Chassis - task branch for medium tanks;
c) Hull (+ turret or wheelhouse) - task branch for heavy tanks;
d) Weapon - task branch for tank destroyers;
e) Radio station - task branch for ACS.
3. To get the component, you need to complete the final fifteenth task in the corresponding branch.

Order forms.

Added a new entity "Order Forms":

1. To earn an order form, you must complete any final task of any branch with honors;
2. Order forms can be included (that is, used) in any tasks. In this way:
a) The selected task will automatically be considered completed without distinction;
b) You will receive a reward for the main conditions of the task;
c) The spent order form will remain embedded in the task;
d) The pledged order form does not disappear, but is temporarily frozen until you take it back.
3. To pick up the pledged order form, you must complete the task in which it is embedded with honors. This way you get your order form back and can reuse it.
4. The number of order forms required for inclusion in tasks:
a) For any task from 1 to 14 - 1 order form;
b) In task 15 - 4 order forms.

To sum up: order forms can be used to skip tasks that are difficult or uninteresting for you. And most importantly: you can add order forms to the final, fifteenth task in the branch, even if you haven't completed the previous 14 tasks yet. Thus, you can instantly get the 5th missing machine component by completing 4 branches of tasks with honors.

New awards.

1. Added a new reward - patches:
a) In each operation, you can earn 2 patches:
* Patch of the II degree is issued simultaneously with the receipt of the award car;
* I degree badge is issued for completing all 75 tasks of a specific operation with distinction.
b) For completing all tasks in all operations, you will receive a special unique patch "Champion of the 1st Campaign"
2. A new reward has been added - camouflage schemes:
a) In each operation, you can earn a set of 3 (summer, winter, desert) unique camouflage schemes:
* A set of 3 camouflage schemes for a reward vehicle is issued for completing all 75 tasks of the operation;
* The same set of schemes is unlocked for use on all vehicles of the same nation as the award vehicle for completing all 75 objectives of the operation with distinction.

Changing task conditions

The objectives in each operation have been revised to increase the relevance of the main reward. For example, now all missions from Operation StuG IV can be completed using Tier V vehicles, from Operation T28 Heavy Tank Concept - at Tier VII, and so on. At the same time, participation restrictions have not changed. You can perform the tasks of any operation, even at Tier X.

We also made the additional conditions in the final fifteenth tasks of each branch more diverse. This is due to the fact that the additional reward for the tasks that complete the branches has become more valuable: Order Forms are now located there.

Note! If, according to the condition of the task, you need, for example, to detect 5 vehicles in a battle, and you have discovered 7 - obviously, the task will be successfully counted. This rule is true for all numerical conditions.

Bonds and medals

Starting from 9.20.1, upon receiving a medal from the categories "Epic Achievements" and "Battle Heroes", the player will receive additional rewards in the form of bonds. Bonuses will not be awarded for cumulative medals. The number of bonds is not final and is subject to change. Read more.

Training Ground Improvements

Changes:
* Disabled irrelevant options in the context menus of the windows for improving the car, the Research Tree, as well as the "carousel" of equipment.
* Balanced rewards (credits and experience) for victories and defeats during the passage of the training ground.
* The accrual of rewards for completing the Training Grounds is now displayed in the notification center.
* Added a notification to players that they will not receive a reward when re-passing the Training Grounds.
* The crew recruitment window has been made more informative.

Fixes

* Fixed incorrect display of some interface elements in color blind mode.
* Fixed errors saving and restoring the player's settings when entering and leaving the Training Ground (vehicle panel and sights).
* Fixed bugs with incorrect rendering of some game tips (unmasking when shooting, the need to return to the capture circle).
* Fixed a rare bug where the "Skip Tutorial" button was displayed incorrectly.
* The results of battles in the mode have been removed from the notification center.
* Fixed display of the EULA license window when restarting the game client.
* Description of vehicle characteristics in the loading screens of the Training Grounds now correspond to reality.
* The music in the battle, the Hangar, and in the final cinematic of the Training Grounds no longer overlaps each other.
* Added reward descriptions to the victory screen.
* Fixed bugs in the behavior of bots.
* Fixed bugs in displaying map borders.

Alteration of game models of equipment in HD quality

Technique translated into HD:

1.M6
2. T-34-3
3. Batignolles-Châtillon 155 ml. 58
4. Batignolles-Châtillon 155 ml. 55
5. Vickers Medium Mk. I
6. Valentine
7. Vickers Medium Mk. II
8. Churchill I
9. Valentine AT
10. STB-1
11. Valentine II
12. Object 416
13. T-150
14. KV-4
15. T-44-122

Upgrading to Wwise 2017.1.1

Made the transition to new version Wwise 2017.1.1, which will expand the scope for further audio improvements.

Vehicle balance changes

Great Britain

Equipment replacement:
* FV215b replaced with Super Conqueror

Changing the parameters of military equipment:

Caernarvon
* Changed second turret name from Centurion Action X* to Centurion 32-pdr
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Centurion 32-pdr. The basic performance characteristics of the guns are as follows:
elevation angle 18 degrees
declination angle -10 degrees
spread per 100 m 0.34
reload time 6.5 s.
mixing time 2.3 s.

damage 280
penetration 220 mm
speed 878 m/s

damage 280
penetration 252 mm
speed 1098 m/s

damage 370
penetration 47 mm
speed 878 m/s

* Removed the OQF 20-pdr Gun Type A Barrel with 60 ammo from the Centurion Action X turret*
* Removed the OQF 20-pdr Gun Type B Barrel with 60 ammo from the Centurion Action X turret*






* Load capacity of FV221A undercarriage changed from 63000 kg. up to 64000 kg.
* Dispersion of the gun from the movement of the chassis FV221 increased by 12%
* Dispersion of the gun from the movement of the FV221A suspension increased by 14%
* Dispersion of the gun from the rotation of the chassis FV221 increased by 12%
* Dispersion of the gun from the rotation of the chassis FV221A increased by 14%
* Dispersion of the OQF 17-pdr Gun Mk. VII when turning the Centurion 32-pdr turret increased by 25%
* Turret traverse speed of the Centurion Mk. II changed from 30 deg/sec to 26 deg/sec
* Centurion 32-pdr turret traverse speed changed from 36 deg/sec to 30 deg/sec

* Elevation angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from 15 degrees to 18 degrees
* Declination angle of the OQF 17-pdr Gun Mk. VII in the Centurion Mk. II changed from -8 degrees to -10 degrees

Conqueror
* Changed first turret name from Centurion Action X** to Conqueror Mk. II
* Changed name of second turret from Conqueror Mk. II on the Conqueror Mk. II ABP
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Conqueror Mk. II. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added OQF 32-pdr Gun Mk. II with 50 ammo into the Conqueror Mk. II ABP. The basic performance characteristics of the guns are as follows:
elevation angle 15 degrees
declination angle -7 degrees
spread per 100 m 0.33
reload time 5.9 s.
mixing time 2.1 s.
* Added APCBC Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk. 3 for the OQF 32-pdr Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Centurion Action X turret**
* Removed the OQF 20-pdr Gun Type A Barrel with 65 ammo from the Conqueror Mk. II
* Removed the OQF 20-pdr Gun Type B Barrel with 65 ammo from the Conqueror Mk. II
* Removed AP Mk. 1 for OQF 20-pdr Gun Type A Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type A Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type A Barrel
* Removed AP Mk. 1 for OQF 20-pdr Gun Type B Barrel
* Removed APC Mk. 2 for OQF 20-pdr Gun Type B Barrel
* Removed HE Mk. 3 for OQF 20-pdr Gun Type B Barrel

* Load capacity undercarriage Conqueror Mk. I changed from 65004 kg. up to 65504 kg.
* Reload time for the 120 mm Gun L1A1 for the Conqueror Mk. II ABP changed from 10.5 sec. up to 11.3 sec.
* Turret traverse speed of the Conqueror Mk. II changed from 36 deg/sec to 30 deg/sec
* Turret traverse speed of the Conqueror Mk. II ABP changed from 34 deg/sec to 32 deg/sec
* Reinforced turret and hull armor

FV215b transferred to special vehicles
Tank cost changed from 6100000 credits to 5 gold

Centurion Mk. I
* Improved turret armor

Centurion Mk. 7/1
* Improved turret armor

Challenger
* Added OQF 32-pdr AT Gun Mk. II with 30 ammo into the Avenger turret. The basic performance characteristics of the guns are as follows:
elevation angle 20 degrees
declination angle -10 degrees
horizontal guidance angles -60 60 degrees
spread per 100 m 0.35
reload time 7.8 s.
mixing time 2 s.
* Added APCBC Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 220 mm
speed 878 m/s
* Added APDS Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 280
penetration 252 mm
speed 1098 m/s
* Added HE Mk. 3 for the OQF 32-pdr AT Gun Mk. II. The performance characteristics of the projectile are as follows:
damage 370
penetration 47 mm
speed 878 m/s

* Challenger turret traverse speed changed from 14 deg/sec to 16 deg/sec
* Avenger turret traverse speed changed from 16 deg/sec to 18 deg/sec

FV4202
* Improved turret armor
* Rolls-Royce Meteorite 202B engine power changed from 510 hp up to 650 hp

Charioteer
* Changed the depression angle of the OQF 20-pdr AT Gun Type A Barrel from -5 degrees to -9 degrees
* Changed the depression angle of the OQF 20-pdr AT Gun Type B Barrel from -5 degrees to -9 degrees
* Changed the depression angle of the 105 mm AT Gun L7 from -5 degrees to -10 degrees

FV4004 Conway
* Added B.L. 5.5-in. AT Gun with 30 ammo into the FV4004 Conway turret. The basic performance characteristics of the guns are as follows:
elevation angle 10 degrees
declination angle -10 degrees
horizontal guidance angles -90 90 degrees
spread per 100 m 0.38
reload time 14.4 s.
mixing time 2.4 s.
* Added AP Mk. 1 for gun B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
damage 600
penetration 260 mm
speed 850 m/s
* Added HE Mk. 1T for B.L. 5.5-in. A. T. Gun. The performance characteristics of the projectile are as follows:
damage 770
penetration 70 mm
speed 850 m/s
* Added HESH Mk. 1 for gun B.L. 5.5-in. A.T. Gun
damage 770
penetration 200 mm
speed 850 m/s

* FV4004 Conway turret traverse speed changed from 16 deg/sec to 18 deg/sec
* Changed the depression angle of the 120 mm AT Gun L1A1 gun in the FV4004 Conway turret from -5 degrees to -10 degrees

FV4005 Stage II
* Added Rolls-Royce Griffon engine. The basic performance characteristics of the engine are as follows:
power 950 hp
fire chance 20%

* Removed Rolls-Royce Meteor Mk engine. IVB
* Dispersion of the 183 mm L4 gun when turning the FV4005 Stage II turret reduced by 12%
* FV4005 Stage II turret traverse speed changed from 12 deg/sec to 16 deg/sec
* Changed the depression angle of the 183 mm L4 gun in the FV4005 Stage II turret from -5 degrees to -10 degrees
* The horizontal guidance angles of the 183 mm L4 gun in the FV4005 Stage II turret have been changed from 45 degrees to 90 degrees in both directions
* Changed the ammo capacity of the 183 mm L4 gun in the FV4005 Stage II turret from 12 to 20 rounds
* Maximum forward speed changed from 35 km/h to 50 km/h
* Maximum reverse speed changed from 12 km/h to 15 km/h

Centurion Action X
* Improved turret armor

Germany


Kanonenjagdpanzer 105

Rheinmetall Panzerwagen
* Dispersion of the gun from the movement of the chassis of the Rheinmetall Panzerwagen is reduced by 22%
* The dispersion of the gun from the rotation of the chassis of the Rheinmetall Panzerwagen is reduced by 22%
* Dispersion of the 105 mm Kanone gun when turning the turret is reduced by 17%
* The reload time of the 105 mm Kanone gun has been changed from 10 sec. up to 9 sec.
* Changed the aiming time of the 105 mm Kanone gun from 1.9 sec. up to 1.6 sec.
* Damage dealt by Exp. APDS of the 105 mm Kanone gun, changed from 360 to 320
* Damage dealt by Exp. HE gun 105 mm Kanone, changed from 440 to 420
* Damage dealt by Exp. HEAT of 105 mm Kanone guns, changed from 360 to 320
* Ammo increased from 30 to 35 shells

China

Type 59
* Dispersion of the gun from the movement of the Type 59 chassis is reduced by 22%
* Dispersion of the gun from the turn of the Type 59 chassis is reduced by 22%
* Dispersion of the 100 mm Type 59 gun when turning the turret is reduced by 25%
* Changed the aiming time of the 100 mm Type 59 gun from 2.9 sec. up to 2.3 sec.

T-34-3
* The aiming time of the 122 mm D-25TA gun has been changed from 3.4 sec. up to 2.9 sec.
* The angle of inclination back of the 122 mm D-25TA gun was changed from 0 degrees to -4 degrees
* Strengthened hull and turret armor

59-Patton
* Armor penetration of the AP M318 projectile for the 90 mm Gun M41 changed from 190 mm to 212 mm

WZ-132-1
* Ammo increased from 36 to 40 shells

the USSR

Added machine for testing by supertesters:
M4A2 Sherman Loza

T-100 LT
* Reload time for the 100 mm T-100 gun changed from 8.4 sec. up to 7.8 sec.
* Ammunition increased from 38 to 43 shells USA

Added technique:
T71CMCD
M48A5 Patton (new model instead of M48A1 Patton)XM551 Sheridan
* Damage dealt by Exp. APDS for 105 mm Lightweight Gun changed from 360 to 390
* Damage dealt by Exp. HE 105 mm Lightweight Gun changed from 440 to 480
* Damage dealt by Exp. HEAT of 105 mm Lightweight Gun, changed from 360 to 390
* The ammo capacity of the 105 mm Lightweight Gun in the AR/AAV XM551 Sheridan turret has been increased from 37 to 42M41 Walker Bulldog
* Removed 76 mm Gun T91E5 with 60 ammo from M41 turret
* Removed 76 mm Gun T91E5 with 72 ammo from M41A1 turret
* Removed HVAP-DS-T M331A2 projectile for 76 mm Gun T91E5
* Removed HE M352 projectile for 76 mm Gun T91E5
* Removed HEAT-T M496 projectile for 76 mm Gun T91E5 France Bat.-Châtillon 155 55
* Weight of Bat.-Châtillon 155 55 changed from 46.33 tons to 33.99 tons.
* Load capacity undercarriage Batignolles-Châtillon 155 mle. 55 changed from 47000 kg. up to 35000 kg.
* Load capacity undercarriage Batignolles-Châtillon 155 mle. 56 changed from 50,000 kg. up to 38000 kg.
* SOFAM 12 GS/A engine power changed from 810 hp up to 630 hp
* SOFAM 12 GS engine power changed from 770 hp up to 600 hp
* Weakened hull and turret armor

AMX 13 105
* Damage dealt by OCC-105 D. 1504 projectile changed from 360 to 390
* Damage dealt by the OE-105-Mle projectile. 60 D. 1504, changed from 440 to 480
* Damage dealt by OFL-105 D. 1504 projectile changed from 360 to 390
* Ammunition increased from 30 to 33 shells

Japan

STB-1
* improved turret armor